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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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/** * A WebGL implementation of the BindGroupFormat. * * Uniform buffer binding points on WebGL2 are derived directly from the bind group index (see * {@link WebglGraphicsDevice#setBindGroup} and {@link WebglShader} uniform block linking), so the * format itself needs no GPU-side resources. * * @ignore */ export class WebglBindGroupFormat { destroy(): void; }