playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
49 lines (48 loc) • 747 B
JavaScript
class PhysicsBody {
entity = null;
nativeBody = null;
setFriction(friction) {
}
setRollingFriction(friction) {
}
setRestitution(restitution) {
}
setDamping(linear, angular) {
}
setLinearFactor(factor) {
}
setAngularFactor(factor) {
}
setLinearVelocity(velocity) {
}
getLinearVelocity(velocity) {
}
setAngularVelocity(velocity) {
}
getAngularVelocity(velocity) {
}
setMass(mass) {
}
isActive() {
return false;
}
activate() {
}
setTransform(position, rotation) {
}
getTransform(position, rotation) {
}
setKinematicTarget(position, rotation) {
}
applyForce(force, relativePoint) {
}
applyTorque(torque) {
}
applyImpulse(impulse, relativePoint) {
}
applyTorqueImpulse(torque) {
}
}
export {
PhysicsBody
};