playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
36 lines (35 loc) • 1.72 kB
TypeScript
/**
* @param {AmmoPhysicsWorld} world - The owning world.
* @param {PhysicsShapeDesc} desc - The shape descriptor.
* @returns {object} The native shape, tagged with its descriptor type for destroyShape.
*/
export function createShape(world: AmmoPhysicsWorld, desc: PhysicsShapeDesc): object;
/**
* @param {object} shape - The native shape to destroy.
*/
export function destroyShape(shape: object): void;
/**
* @param {AmmoPhysicsWorld} world - The owning world.
* @param {object} compound - The btCompoundShape.
* @param {object} child - The child shape.
* @param {Vec3} position - The child position in the compound's local space.
* @param {Quat} rotation - The child rotation in the compound's local space.
*/
export function addCompoundChild(world: AmmoPhysicsWorld, compound: object, child: object, position: Vec3, rotation: Quat): void;
/**
* @param {AmmoPhysicsWorld} world - The owning world.
* @param {object} compound - The btCompoundShape.
* @param {object} child - The child shape.
* @param {Vec3} position - The child position in the compound's local space.
* @param {Quat} rotation - The child rotation in the compound's local space.
*/
export function updateCompoundChild(world: AmmoPhysicsWorld, compound: object, child: object, position: Vec3, rotation: Quat): void;
/**
* @param {object} compound - The btCompoundShape.
* @param {object} child - The child shape.
*/
export function removeCompoundChild(compound: object, child: object): void;
import type { AmmoPhysicsWorld } from './ammo-physics-world.js';
import type { PhysicsShapeDesc } from '../physics-world.js';
import type { Vec3 } from '../../../core/math/vec3.js';
import type { Quat } from '../../../core/math/quat.js';