playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
27 lines (26 loc) • 798 B
TypeScript
/**
* Resource handler used for loading 2D and 3D {@link Texture} resources.
*
* @category Graphics
*/
export class TextureHandler extends ResourceHandler {
/**
* Create a new TextureHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
_device: import("../../index.js").GraphicsDevice;
imgParser: ImgParser;
set crossOrigin(value: string);
get crossOrigin(): string;
_getTextureOptions(asset: any): {
profilerHint: number;
};
open(url: any, data: any, asset: any): any;
patch(asset: any, assets: any): void;
}
import { ResourceHandler } from './handler.js';
import { ImgParser } from '../parsers/texture/img.js';
import type { AppBase } from '../app-base.js';