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Open-source WebGL/WebGPU 3D engine for the web

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/** * Manages creation of {@link JointComponent}s. * * @category Physics * @alpha */ export class JointComponentSystem extends ComponentSystem { /** * Joints waiting for their rigid bodies to enter the simulation. * * @type {Set<JointComponent>} * @private */ private _pending; /** * Joints with an active constraint and a finite break impulse. * * @type {Set<JointComponent>} * @private */ private _breakable; id: string; ComponentType: typeof JointComponent; initializeComponentData(component: any, data: any, properties: any): void; cloneComponent(entity: any, clone: any): import("../component.js").Component; onBeforeRemove(entity: any, component: any): void; onUpdate(dt: any): void; onPostUpdate(dt: any): void; } import { ComponentSystem } from '../system.js'; import { JointComponent } from './component.js';