UNPKG

playcanvas

Version:

Open-source WebGL/WebGPU 3D engine for the web

29 lines (28 loc) 1.04 kB
var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); import { DynamicBuffer } from "../dynamic-buffer.js"; import { DynamicBuffers } from "../dynamic-buffers.js"; class NullDynamicBuffers extends DynamicBuffers { /** * @param {GraphicsDevice} device - The graphics device. */ constructor(device) { super(device, 0, 0); /** @type {DynamicBuffer} */ __publicField(this, "buffer"); this.buffer = new DynamicBuffer(device); } /** * @param {DynamicBufferAllocation} allocation - The allocation info to fill. * @param {number} size - The size of the allocation. */ alloc(allocation, size) { allocation.gpuBuffer = this.buffer; allocation.offset = 0; allocation.storage = new Int32Array(size / 4); } } export { NullDynamicBuffers };