playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
40 lines (39 loc) • 1.32 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
import { TemplateParser } from "../parsers/template.js";
import { Template } from "../template.js";
import { ResourceHandler } from "./handler.js";
class TemplateHandler extends ResourceHandler {
constructor(app) {
super(app, "template");
/**
* TextDecoder for decoding binary data.
*
* @type {TextDecoder|null}
* @private
*/
__publicField(this, "decoder", null);
this.addParser(new TemplateParser());
}
/**
* Parses raw DataView and returns string.
*
* @param {DataView} data - The raw data as a DataView
* @returns {Template} The parsed resource data.
*/
openBinary(data) {
this.decoder ?? (this.decoder = new TextDecoder("utf-8"));
return new Template(this._app, JSON.parse(this.decoder.decode(data)));
}
patch(asset, registry) {
if (!asset || !asset.resource || !asset.data || !asset.data.entities) {
return;
}
const template = asset.resource;
template.data = asset.data;
}
}
export {
TemplateHandler
};