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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); class RaycastResult { /** * Create a new RaycastResult instance. * * @param {Entity} entity - The entity that was hit. * @param {Vec3} point - The point at which the ray hit the entity in world space. * @param {Vec3} normal - The normal vector of the surface where the ray hit in world space. * @param {number} hitFraction - The normalized distance (between 0 and 1) at which the ray hit * occurred from the starting point. * @ignore */ constructor(entity, point, normal, hitFraction) { /** * The entity that was hit. * * @type {Entity} */ __publicField(this, "entity"); /** * The point at which the ray hit the entity in world space. * * @type {Vec3} */ __publicField(this, "point"); /** * The normal vector of the surface where the ray hit in world space. * * @type {Vec3} */ __publicField(this, "normal"); /** * The normalized distance (between 0 and 1) at which the ray hit occurred from the * starting point. * * @type {number} */ __publicField(this, "hitFraction"); this.entity = entity; this.point = point; this.normal = normal; this.hitFraction = hitFraction; } } export { RaycastResult };