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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); class ContactResult { /** * Create a new ContactResult instance. * * @param {Entity} other - The entity that was involved in the contact with this entity. * @param {ContactPoint[]} contacts - An array of ContactPoints with the other entity. * @ignore */ constructor(other, contacts) { /** * The entity that was involved in the contact with this entity. * * @type {Entity} */ __publicField(this, "other"); /** * An array of ContactPoints with the other entity. * * @type {ContactPoint[]} */ __publicField(this, "contacts"); this.other = other; this.contacts = contacts; } } export { ContactResult };