playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 978 B
TypeScript
declare const _default: "\n\n#if defined(STD_AO_TEXTURE) || defined(STD_AO_VERTEX)\n uniform float material_aoIntensity;\n#endif\n\n#ifdef STD_AODETAIL_TEXTURE\n #include \"detailModesPS\"\n#endif\n\nvoid getAO() {\n dAo = 1.0;\n\n #ifdef STD_AO_TEXTURE\n float aoBase = texture2DBias({STD_AO_TEXTURE_NAME}, {STD_AO_TEXTURE_UV}, textureBias).{STD_AO_TEXTURE_CHANNEL};\n\n #ifdef STD_AODETAIL_TEXTURE\n float aoDetail = texture2DBias({STD_AODETAIL_TEXTURE_NAME}, {STD_AODETAIL_TEXTURE_UV}, textureBias).{STD_AODETAIL_TEXTURE_CHANNEL};\n aoBase = detailMode_{STD_AODETAIL_DETAILMODE}(vec3(aoBase), vec3(aoDetail)).r;\n #endif\n\n dAo *= aoBase;\n #endif\n\n #ifdef STD_AO_VERTEX\n dAo *= saturate(vVertexColor.{STD_AO_VERTEX_CHANNEL});\n #endif\n\n #if defined(STD_AO_TEXTURE) || defined(STD_AO_VERTEX)\n dAo = mix(1.0, dAo, material_aoIntensity);\n #endif\n}\n";
export default _default;