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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var clearCoatGloss_default = ` uniform material_clearCoatGloss: f32; fn getClearCoatGlossiness() { ccGlossiness = uniform.material_clearCoatGloss; #ifdef STD_CLEARCOATGLOSS_TEXTURE ccGlossiness = ccGlossiness * textureSampleBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_NAME}Sampler, {STD_CLEARCOATGLOSS_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL}; #endif #ifdef STD_CLEARCOATGLOSS_VERTEX ccGlossiness = ccGlossiness * saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL}); #endif #ifdef STD_CLEARCOATGLOSS_INVERT ccGlossiness = 1.0 - ccGlossiness; #endif ccGlossiness += 0.0000001; } `; export { clearCoatGloss_default as default };