playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
60 lines (51 loc) • 1.88 kB
JavaScript
var containerCompactRead_default = (
/* wgsl */
`
// Required call order: getCenter() first, then getOpacity() for early culling (no extra loads),
// then getColor() (returns RGB only). getRotation(), getScale() can follow in any order.
var<private> cachedTransformA: vec4u;
fn getCenter() -> vec3f {
cachedTransformA = loadDataTransformA();
return vec3f(bitcast<f32>(cachedTransformA.r), bitcast<f32>(cachedTransformA.g), bitcast<f32>(cachedTransformA.b));
}
fn getOpacity() -> f32 {
return f32(cachedTransformA.a >> 24u) / 255.0;
}
fn getColor() -> vec3f {
let data = loadDataColor().x;
let r = f32(data & 0x7FFu) * (4.0 / 2047.0);
let g = f32((data >> 11u) & 0x7FFu) * (4.0 / 2047.0);
let b = f32((data >> 22u) & 0x3FFu) * (4.0 / 1023.0);
return vec3f(r, g, b);
}
fn getRotation() -> vec4f {
let data = loadDataTransformB().x;
// dequantize half-angle projected quaternion: 11+11+10 bits to [-1, 1]
let p = vec3f(
f32(data & 0x7FFu) / 2047.0 * 2.0 - 1.0,
f32((data >> 11u) & 0x7FFu) / 2047.0 * 2.0 - 1.0,
f32((data >> 22u) & 0x3FFu) / 1023.0 * 2.0 - 1.0
);
// inverse half-angle transform, returns (w, x, y, z) format
let d = dot(p, p);
return vec4f(1.0 - d, sqrt(max(0.0, 2.0 - d)) * p);
}
fn getScale() -> vec3f {
let data = cachedTransformA.a;
let sx = f32(data & 0xFFu);
let sy = f32((data >> 8u) & 0xFFu);
let sz = f32((data >> 16u) & 0xFFu);
// decode log-encoded scale: 0 = true zero, 1-255 maps linearly in log-space to e^-12..e^9
let logRange = 21.0 / 255.0;
let logMin = -12.0;
return vec3f(
select(exp(sx * logRange + logMin), 0.0, sx == 0.0),
select(exp(sy * logRange + logMin), 0.0, sy == 0.0),
select(exp(sz * logRange + logMin), 0.0, sz == 0.0)
);
}
`
);
export {
containerCompactRead_default as default
};