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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var transmission_default = ` #ifdef STD_REFRACTION_CONSTANT uniform material_refraction: f32; #endif fn getRefraction() { var refraction: f32 = 1.0; #ifdef STD_REFRACTION_CONSTANT refraction = uniform.material_refraction; #endif #ifdef STD_REFRACTION_TEXTURE refraction = refraction * textureSampleBias({STD_REFRACTION_TEXTURE_NAME}, {STD_REFRACTION_TEXTURE_NAME}Sampler, {STD_REFRACTION_TEXTURE_UV}, uniform.textureBias).{STD_REFRACTION_TEXTURE_CHANNEL}; #endif #ifdef STD_REFRACTION_VERTEX refraction = refraction * saturate(vVertexColor.{STD_REFRACTION_VERTEX_CHANNEL}); #endif dTransmission = refraction; } `; export { transmission_default as default };