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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n#ifdef STD_THICKNESS_CONSTANT\nuniform material_thickness: f32;\n#endif\n\nfn getThickness() {\n dThickness = 1.0;\n\n #ifdef STD_THICKNESS_CONSTANT\n dThickness = dThickness * uniform.material_thickness;\n #endif\n\n #ifdef STD_THICKNESS_TEXTURE\n dThickness = dThickness * textureSampleBias({STD_THICKNESS_TEXTURE_NAME}, {STD_THICKNESS_TEXTURE_NAME}Sampler, {STD_THICKNESS_TEXTURE_UV}, uniform.textureBias).{STD_THICKNESS_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_THICKNESS_VERTEX\n dThickness = dThickness * saturate(vVertexColor.{STD_THICKNESS_VERTEX_CHANNEL});\n #endif\n}\n"; export default _default;