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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var specularityFactor_default = ` #ifdef STD_SPECULARITYFACTOR_CONSTANT uniform material_specularityFactor: f32; #endif fn getSpecularityFactor() { var specularityFactor = 1.0; #ifdef STD_SPECULARITYFACTOR_CONSTANT specularityFactor = specularityFactor * uniform.material_specularityFactor; #endif #ifdef STD_SPECULARITYFACTOR_TEXTURE specularityFactor = specularityFactor * textureSampleBias({STD_SPECULARITYFACTOR_TEXTURE_NAME}, {STD_SPECULARITYFACTOR_TEXTURE_NAME}Sampler, {STD_SPECULARITYFACTOR_TEXTURE_UV}, uniform.textureBias).{STD_SPECULARITYFACTOR_TEXTURE_CHANNEL}; #endif #ifdef STD_SPECULARITYFACTOR_VERTEX specularityFactor = specularityFactor * saturate(vVertexColor.{STD_SPECULARITYFACTOR_VERTEX_CHANNEL}); #endif dSpecularityFactor = specularityFactor; } `; export { specularityFactor_default as default };