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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n\n#ifdef STD_SPECULARITYFACTOR_CONSTANT\n uniform material_specularityFactor: f32;\n#endif\n\nfn getSpecularityFactor() {\n var specularityFactor = 1.0;\n\n #ifdef STD_SPECULARITYFACTOR_CONSTANT\n specularityFactor = specularityFactor * uniform.material_specularityFactor;\n #endif\n\n #ifdef STD_SPECULARITYFACTOR_TEXTURE\n specularityFactor = specularityFactor * textureSampleBias({STD_SPECULARITYFACTOR_TEXTURE_NAME}, {STD_SPECULARITYFACTOR_TEXTURE_NAME}Sampler, {STD_SPECULARITYFACTOR_TEXTURE_UV}, uniform.textureBias).{STD_SPECULARITYFACTOR_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_SPECULARITYFACTOR_VERTEX\n specularityFactor = specularityFactor * saturate(vVertexColor.{STD_SPECULARITYFACTOR_VERTEX_CHANNEL});\n #endif\n\n dSpecularityFactor = specularityFactor;\n}\n"; export default _default;