playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
17 lines (16 loc) • 522 B
JavaScript
var opacity_default = `
uniform material_opacity: f32;
uniform material_alphaDitherScale: f32;
fn getOpacity() {
dAlpha = uniform.material_opacity;
dAlpha = dAlpha * textureSampleBias({STD_OPACITY_TEXTURE_NAME}, {STD_OPACITY_TEXTURE_NAME}Sampler, {STD_OPACITY_TEXTURE_UV}, uniform.textureBias).{STD_OPACITY_TEXTURE_CHANNEL};
dAlpha = dAlpha * clamp(vVertexColor.{STD_OPACITY_VERTEX_CHANNEL}, 0.0, 1.0);
}
`;
export {
opacity_default as default
};