playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 548 B
TypeScript
declare const _default: "\nuniform material_opacity: f32;\nuniform material_alphaDitherScale: f32;\n\nfn getOpacity() {\n dAlpha = uniform.material_opacity;\n\n #ifdef STD_OPACITY_TEXTURE\n dAlpha = dAlpha * textureSampleBias({STD_OPACITY_TEXTURE_NAME}, {STD_OPACITY_TEXTURE_NAME}Sampler, {STD_OPACITY_TEXTURE_UV}, uniform.textureBias).{STD_OPACITY_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_OPACITY_VERTEX\n dAlpha = dAlpha * clamp(vVertexColor.{STD_OPACITY_VERTEX_CHANNEL}, 0.0, 1.0);\n #endif\n}\n";
export default _default;