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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n#ifdef STD_GLOSS_CONSTANT\n uniform material_gloss: f32;\n#endif\n\nfn getGlossiness() {\n dGlossiness = 1.0;\n\n #ifdef STD_GLOSS_CONSTANT\n dGlossiness = dGlossiness * uniform.material_gloss;\n #endif\n\n #ifdef STD_GLOSS_TEXTURE\n dGlossiness = dGlossiness * textureSampleBias({STD_GLOSS_TEXTURE_NAME}, {STD_GLOSS_TEXTURE_NAME}Sampler, {STD_GLOSS_TEXTURE_UV}, uniform.textureBias).{STD_GLOSS_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_GLOSS_VERTEX\n dGlossiness = dGlossiness * saturate(vVertexColor.{STD_GLOSS_VERTEX_CHANNEL});\n #endif\n\n #ifdef STD_GLOSS_INVERT\n dGlossiness = 1.0 - dGlossiness;\n #endif\n\n dGlossiness = dGlossiness + 0.0000001;\n}\n"; export default _default;