playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 555 B
TypeScript
declare const _default: "\nuniform material_clearCoat: f32;\n\nfn getClearCoat() {\n ccSpecularity = uniform.material_clearCoat;\n\n #ifdef STD_CLEARCOAT_TEXTURE\n ccSpecularity = ccSpecularity * textureSampleBias({STD_CLEARCOAT_TEXTURE_NAME}, {STD_CLEARCOAT_TEXTURE_NAME}Sampler, {STD_CLEARCOAT_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOAT_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_CLEARCOAT_VERTEX\n ccSpecularity = ccSpecularity * saturate(vVertexColor.{STD_CLEARCOAT_VERTEX_CHANNEL});\n #endif\n}\n";
export default _default;