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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\nuniform material_clearCoat: f32;\n\nfn getClearCoat() {\n ccSpecularity = uniform.material_clearCoat;\n\n #ifdef STD_CLEARCOAT_TEXTURE\n ccSpecularity = ccSpecularity * textureSampleBias({STD_CLEARCOAT_TEXTURE_NAME}, {STD_CLEARCOAT_TEXTURE_NAME}Sampler, {STD_CLEARCOAT_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOAT_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_CLEARCOAT_VERTEX\n ccSpecularity = ccSpecularity * saturate(vVertexColor.{STD_CLEARCOAT_VERTEX_CHANNEL});\n #endif\n}\n"; export default _default;