playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 1.09 kB
TypeScript
declare const _default: "\n\n#if defined(STD_AO_TEXTURE) || defined(STD_AO_VERTEX)\n uniform material_aoIntensity: f32;\n#endif\n\n#ifdef STD_AODETAIL_TEXTURE\n #include \"detailModesPS\"\n#endif\n\nfn getAO() {\n dAo = 1.0;\n\n #ifdef STD_AO_TEXTURE\n var aoBase: f32 = textureSampleBias({STD_AO_TEXTURE_NAME}, {STD_AO_TEXTURE_NAME}Sampler, {STD_AO_TEXTURE_UV}, uniform.textureBias).{STD_AO_TEXTURE_CHANNEL};\n\n #ifdef STD_AODETAIL_TEXTURE\n var aoDetail: f32 = textureSampleBias({STD_AODETAIL_TEXTURE_NAME}, {STD_AODETAIL_TEXTURE_NAME}Sampler, {STD_AODETAIL_TEXTURE_UV}, uniform.textureBias).{STD_AODETAIL_TEXTURE_CHANNEL};\n aoBase = detailMode_{STD_AODETAIL_DETAILMODE}(vec3f(aoBase), vec3f(aoDetail)).r;\n #endif\n\n dAo = dAo * aoBase;\n #endif\n\n #ifdef STD_AO_VERTEX\n dAo = dAo * saturate(vVertexColor.{STD_AO_VERTEX_CHANNEL});\n #endif\n\n #if defined(STD_AO_TEXTURE) || defined(STD_AO_VERTEX)\n dAo = mix(1.0, dAo, uniform.material_aoIntensity);\n #endif\n}\n";
export default _default;