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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n let rotationResult = rotateWithMatrix(quadXY, inAngle);\n let rotatedQuadXY = rotationResult.rotatedVec;\n rotMatrix = rotationResult.matrix;\n var localPos = customFace(particlePos, rotatedQuadXY);\n"; export default _default;