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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n localPos = localPos * input.particle_vertexData2.y * uniform.emitterScale;\n localPos = localPos + particlePos;\n\n #ifdef SCREEN_SPACE\n output.position = vec4f(localPos.x, localPos.y, 0.0, 1.0);\n #else\n output.position = uniform.matrix_viewProjection * vec4f(localPos, 1.0);\n #endif\n"; export default _default;