playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 1.46 kB
TypeScript
declare const _default: "\n #if NORMAL != NONE\n #if NORMAL == VERTEX\n varying Normal: vec3f;\n #endif\n\n #if NORMAL == MAP\n varying ParticleMat0: vec3f;\n varying ParticleMat1: vec3f;\n varying ParticleMat2: vec3f;\n #endif\n\n uniform lightCube: array<vec3f, 6>;\n #endif\n\n #ifdef SOFT\n varying vDepth: f32;\n #include \"screenDepthPS\"\n #endif\n\n #include \"gammaPS\"\n #include \"tonemappingPS\"\n #include \"fogPS\"\n\n #if NORMAL == MAP\n var normalMap: texture_2d<f32>;\n var normalMapSampler: sampler;\n #endif\n\n #include \"particlePS\"\n\n #ifdef SOFT\n #include \"particle_softPS\"\n #endif\n\n #if NORMAL == VERTEX\n var normal: vec3f = Normal;\n #endif\n\n #if NORMAL == MAP\n #include \"particle_normalMapPS\"\n #endif\n\n #if NORMAL != NONE\n #ifdef HALF_LAMBERT\n #include \"particle_halflambertPS\"\n #else\n #include \"particle_lambertPS\"\n #endif\n\n #include \"particle_lightingPS\"\n #endif\n\n #if BLEND == NORMAL\n #include \"particle_blendNormalPS\"\n #elif BLEND == ADDITIVE\n #include \"particle_blendAddPS\"\n #elif BLEND == MULTIPLICATIVE\n #include \"particle_blendMultiplyPS\"\n #endif\n\n #include \"particle_endPS\"\n";
export default _default;