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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var shadowPCF1_default = ` fn getShadowPCF1x1(shadowMap: texture_depth_2d, shadowMapSampler: sampler_comparison, shadowCoord: vec3f, shadowParams: vec4f) -> f32 { return textureSampleCompareLevel(shadowMap, shadowMapSampler, shadowCoord.xy, shadowCoord.z); } fn getShadowSpotPCF1x1(shadowMap: texture_depth_2d, shadowMapSampler: sampler_comparison, shadowCoord: vec3f, shadowParams: vec4f) -> f32 { return textureSampleCompareLevel(shadowMap, shadowMapSampler, shadowCoord.xy, shadowCoord.z); } `; export { shadowPCF1_default as default };