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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var falloffInvSquared_default = ` fn getFalloffWindow(lightRadius: f32, lightDir: vec3f) -> f32 { let sqrDist: f32 = dot(lightDir, lightDir); let invRadius: f32 = 1.0 / lightRadius; return square(saturate(1.0 - square(sqrDist * square(invRadius)))); } fn getFalloffInvSquared(lightRadius: f32, lightDir: vec3f) -> f32 { let sqrDist: f32 = dot(lightDir, lightDir); var falloff: f32 = 1.0 / (sqrDist + 1.0); let invRadius: f32 = 1.0 / lightRadius; falloff = falloff * 16.0; falloff = falloff * square(saturate(1.0 - square(sqrDist * square(invRadius)))); return falloff; } `; export { falloffInvSquared_default as default };