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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n attribute vertex_position: vec4f;\n attribute vertex_color: vec4f;\n uniform matrix_model: mat4x4f;\n uniform matrix_viewProjection: mat4x4f;\n varying color: vec4f;\n @vertex\n fn vertexMain(input : VertexInput) -> VertexOutput {\n var output : VertexOutput;\n output.color = input.vertex_color;\n output.position = uniform.matrix_viewProjection * uniform.matrix_model * input.vertex_position;\n return output;\n }\n"; export default _default;