playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
34 lines (33 loc) • 867 B
JavaScript
var gsplatSource_default = `
attribute vertex_position: vec3f;
var<storage, read> numSplatsStorage: array<u32>;
var<storage, read> compactedSplatIds: array<u32>;
uniform numSplats: u32;
var<storage, read> splatOrder: array<u32>;
fn initSource(source: ptr<function, SplatSource>) -> bool {
source.order = pcInstanceIndex * {GSPLAT_INSTANCE_SIZE}u + u32(vertex_position.z);
let numSplats = numSplatsStorage[0];
let numSplats = uniform.numSplats;
if (source.order >= numSplats) {
return false;
}
var splatId: u32;
splatId = compactedSplatIds[source.order];
splatId = splatOrder[source.order];
setSplat(splatId);
source.cornerUV = half2(vertex_position.xy);
return true;
}
`;
export {
gsplatSource_default as default
};