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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var containerCompactRead_default = ` var<private> cachedTransformA: vec4u; fn getCenter() -> vec3f { cachedTransformA = loadDataTransformA(); return vec3f(bitcast<f32>(cachedTransformA.r), bitcast<f32>(cachedTransformA.g), bitcast<f32>(cachedTransformA.b)); } fn getOpacity() -> f32 { return f32(cachedTransformA.a >> 24u) / 255.0; } fn getColor() -> vec3f { let data = loadDataColor().x; let r = f32(data & 0x7FFu) * (4.0 / 2047.0); let g = f32((data >> 11u) & 0x7FFu) * (4.0 / 2047.0); let b = f32((data >> 22u) & 0x3FFu) * (4.0 / 1023.0); return vec3f(r, g, b); } fn getRotation() -> vec4f { let data = loadDataTransformB().x; let p = vec3f( f32(data & 0x7FFu) / 2047.0 * 2.0 - 1.0, f32((data >> 11u) & 0x7FFu) / 2047.0 * 2.0 - 1.0, f32((data >> 22u) & 0x3FFu) / 1023.0 * 2.0 - 1.0 ); let d = dot(p, p); return vec4f(1.0 - d, sqrt(max(0.0, 2.0 - d)) * p); } fn getScale() -> vec3f { let data = cachedTransformA.a; let sx = f32(data & 0xFFu); let sy = f32((data >> 8u) & 0xFFu); let sz = f32((data >> 16u) & 0xFFu); let logRange = 21.0 / 255.0; let logMin = -12.0; return vec3f( select(exp(sx * logRange + logMin), 0.0, sx == 0.0), select(exp(sy * logRange + logMin), 0.0, sy == 0.0), select(exp(sz * logRange + logMin), 0.0, sz == 0.0) ); } `; export { containerCompactRead_default as default };