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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var containerCompactWrite_default = ` fn writeSplat(center: vec3f, rotation: vec4f, scale: vec3f, color: vec4f) { let rgb = clamp(color.rgb, vec3f(0.0), vec3f(4.0)); let rBits = u32(rgb.r * (2047.0 / 4.0) + 0.5); let gBits = u32(rgb.g * (2047.0 / 4.0) + 0.5); let bBits = u32(rgb.b * (1023.0 / 4.0) + 0.5); writeDataColor(vec4u(rBits | (gBits << 11u) | (bBits << 22u), 0u, 0u, 0u)); #ifndef GSPLAT_COLOR_ONLY var q = rotation; if (q.w < 0.0) { q = -q; } let p = q.xyz * inverseSqrt(1.0 + q.w); let aBitsQ = u32(clamp(p.x * 0.5 + 0.5, 0.0, 1.0) * 2047.0 + 0.5); let bBitsQ = u32(clamp(p.y * 0.5 + 0.5, 0.0, 1.0) * 2047.0 + 0.5); let cBitsQ = u32(clamp(p.z * 0.5 + 0.5, 0.0, 1.0) * 1023.0 + 0.5); let packedQuat = aBitsQ | (bBitsQ << 11u) | (cBitsQ << 22u); let invLogRange = 255.0 / 21.0; let logMin = -12.0; let sxBits = select(u32(clamp((log(scale.x) - logMin) * invLogRange + 0.5, 1.0, 255.0)), 0u, scale.x < 1e-10); let syBits = select(u32(clamp((log(scale.y) - logMin) * invLogRange + 0.5, 1.0, 255.0)), 0u, scale.y < 1e-10); let szBits = select(u32(clamp((log(scale.z) - logMin) * invLogRange + 0.5, 1.0, 255.0)), 0u, scale.z < 1e-10); let alphaBits = u32(clamp(color.a, 0.0, 1.0) * 255.0 + 0.5); let packedScaleAlpha = sxBits | (syBits << 8u) | (szBits << 16u) | (alphaBits << 24u); writeDataTransformA(vec4u(bitcast<u32>(center.x), bitcast<u32>(center.y), bitcast<u32>(center.z), packedScaleAlpha)); writeDataTransformB(vec4u(packedQuat, 0u, 0u, 0u)); #endif } `; export { containerCompactWrite_default as default };