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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var linearizeDepth_default = ` #ifndef LINEARIZE_DEPTH #define LINEARIZE_DEPTH fn linearizeDepthWithParams(z: f32, cameraParams: vec4f) -> f32 { if (cameraParams.w == 0.0) { return (cameraParams.z * cameraParams.y) / (cameraParams.y + z * (cameraParams.z - cameraParams.y)); } else { return cameraParams.z + z * (cameraParams.y - cameraParams.z); } } #ifndef CAMERAPLANES #define CAMERAPLANES uniform camera_params: vec4f; #endif fn linearizeDepth(z: f32) -> f32 { return linearizeDepthWithParams(z, uniform.camera_params); } #endif `; export { linearizeDepth_default as default };