playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 481 B
TypeScript
declare const _default: "\nuniform float material_opacity;\nuniform float material_alphaDitherScale;\n\nvoid getOpacity() {\n dAlpha = material_opacity;\n\n #ifdef STD_OPACITY_TEXTURE\n dAlpha *= texture2DBias({STD_OPACITY_TEXTURE_NAME}, {STD_OPACITY_TEXTURE_UV}, textureBias).{STD_OPACITY_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_OPACITY_VERTEX\n dAlpha *= clamp(vVertexColor.{STD_OPACITY_VERTEX_CHANNEL}, 0.0, 1.0);\n #endif\n}\n";
export default _default;