playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
17 lines (16 loc) • 528 B
JavaScript
var emissive_default = `
uniform vec3 material_emissive;
uniform float material_emissiveIntensity;
void getEmission() {
dEmission = material_emissive * material_emissiveIntensity;
dEmission *= {STD_EMISSIVE_TEXTURE_DECODE}(texture2DBias({STD_EMISSIVE_TEXTURE_NAME}, {STD_EMISSIVE_TEXTURE_UV}, textureBias)).{STD_EMISSIVE_TEXTURE_CHANNEL};
dEmission *= saturate(vVertexColor.{STD_EMISSIVE_VERTEX_CHANNEL});
}
`;
export {
emissive_default as default
};