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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var particleUpdaterInit_default = ` varying vec2 vUv0; uniform highp sampler2D particleTexIN; uniform highp sampler2D internalTex0; uniform highp sampler2D internalTex1; uniform highp sampler2D internalTex2; uniform highp sampler2D internalTex3; uniform mat3 emitterMatrix; uniform mat3 emitterMatrixInv; uniform vec3 emitterScale; uniform vec3 emitterPos; uniform vec3 frameRandom; uniform vec3 localVelocityDivMult; uniform vec3 velocityDivMult; uniform float delta; uniform float rate; uniform float rateDiv; uniform float lifetime; uniform float numParticles; uniform float rotSpeedDivMult; uniform float radialSpeedDivMult; uniform float seed; uniform float startAngle; uniform float startAngle2; uniform float initialVelocity; uniform float graphSampleSize; uniform float graphNumSamples; vec3 inPos; vec3 inVel; float inAngle; bool inShow; float inLife; float visMode; vec3 outPos; vec3 outVel; float outAngle; bool outShow; float outLife; `; export { particleUpdaterInit_default as default };