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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var startNineSlicedTiled_default = ` vec2 tileMask = step(vMask, vec2(0.99999)); vec2 tileSize = 0.5 * (innerOffset.xy + innerOffset.zw); vec2 tileScale = vec2(1.0) / (vec2(1.0) - tileSize); vec2 clampedUv = mix(innerOffset.xy * 0.5, vec2(1.0) - innerOffset.zw * 0.5, fract((vTiledUv - tileSize) * tileScale)); clampedUv = clampedUv * atlasRect.zw + atlasRect.xy; nineSlicedUv = vUv0 * tileMask + clampedUv * (vec2(1.0) - tileMask); nineSlicedUv.y = 1.0 - nineSlicedUv.y; `; export { startNineSlicedTiled_default as default };