var litOtherMain_default = `
#ifdef PICK_PASS
#include "pickPS"
#endif
#ifdef PREPASS_PASS
#include "floatAsUintPS"
#endif
void main(void) {
#include "litUserMainStartPS"
evaluateFrontend();
#ifdef PICK_PASS
pcFragColor0 = getPickOutput();
#ifdef DEPTH_PICK_PASS
pcFragColor1 = getPickDepth();
#endif
#endif
#ifdef PREPASS_PASS
gl_FragColor = float2vec4(vLinearDepth);
#endif
#include "litUserMainEndPS"
}
`;
export {
litOtherMain_default as default
};