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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var falloffInvSquared_default = ` float getFalloffWindow(float lightRadius, vec3 lightDir) { float sqrDist = dot(lightDir, lightDir); float invRadius = 1.0 / lightRadius; return square(saturate(1.0 - square(sqrDist * square(invRadius)))); } float getFalloffInvSquared(float lightRadius, vec3 lightDir) { float sqrDist = dot(lightDir, lightDir); float falloff = 1.0 / (sqrDist + 1.0); float invRadius = 1.0 / lightRadius; falloff *= 16.0; falloff *= square(saturate(1.0 - square(sqrDist * square(invRadius)))); return falloff; } `; export { falloffInvSquared_default as default };