playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
35 lines (34 loc) • 945 B
JavaScript
var aoSpecOcc_default = `
uniform float material_occludeSpecularIntensity;
void occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) {
float specOcc = mix(1.0, ao, material_occludeSpecularIntensity);
float specOcc = ao;
float specPow = exp2(gloss * 11.0);
float specOcc = saturate(pow(dot(worldNormal, viewDir) + ao, 0.01 * specPow) - 1.0 + ao);
specOcc = mix(1.0, specOcc, material_occludeSpecularIntensity);
dSpecularLight *= specOcc;
dReflection *= specOcc;
sSpecularLight *= specOcc;
sReflection *= specOcc;
}
`;
export {
aoSpecOcc_default as default
};