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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n// Make splat spherical by setting uniform scale\n// Use size = 0.0 to hide the splat\nvoid gsplatMakeSpherical(inout vec3 scale, float size) {\n scale = vec3(size);\n}\n\n// Get RMS size from scale vector\nfloat gsplatGetSizeFromScale(vec3 scale) {\n return sqrt((scale.x * scale.x + scale.y * scale.y + scale.z * scale.z) / 3.0);\n}\n"; export default _default;