playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
44 lines (43 loc) • 1.37 kB
JavaScript
var uncompressedSH_default = `
vec3 unpack111011s(uint bits) {
return vec3((uvec3(bits) >> uvec3(21u, 11u, 0u)) & uvec3(0x7ffu, 0x3ffu, 0x7ffu)) / vec3(2047.0, 1023.0, 2047.0) * 2.0 - 1.0;
}
void fetchScale(in uvec4 t, out float scale, out vec3 a, out vec3 b, out vec3 c) {
scale = uintBitsToFloat(t.x);
a = unpack111011s(t.y);
b = unpack111011s(t.z);
c = unpack111011s(t.w);
}
void fetch(in uvec4 t, out vec3 a, out vec3 b, out vec3 c, out vec3 d) {
a = unpack111011s(t.x);
b = unpack111011s(t.y);
c = unpack111011s(t.z);
d = unpack111011s(t.w);
}
void fetch(in uint t, out vec3 a) {
a = unpack111011s(t);
}
void readSHData(out vec3 sh[3], out float scale) {
fetchScale(loadSplatSH_1to3(), scale, sh[0], sh[1], sh[2]);
}
void readSHData(out vec3 sh[8], out float scale) {
fetchScale(loadSplatSH_1to3(), scale, sh[0], sh[1], sh[2]);
fetch(loadSplatSH_4to7(), sh[3], sh[4], sh[5], sh[6]);
fetch(loadSplatSH_8to11().x, sh[7]);
}
void readSHData(out vec3 sh[15], out float scale) {
fetchScale(loadSplatSH_1to3(), scale, sh[0], sh[1], sh[2]);
fetch(loadSplatSH_4to7(), sh[3], sh[4], sh[5], sh[6]);
fetch(loadSplatSH_8to11(), sh[7], sh[8], sh[9], sh[10]);
fetch(loadSplatSH_12to15(), sh[11], sh[12], sh[13], sh[14]);
}
`;
export {
uncompressedSH_default as default
};