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Open-source WebGL/WebGPU 3D engine for the web

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var msdf_default = ` attribute vec3 vertex_outlineParameters; attribute vec3 vertex_shadowParameters; varying vec4 outline_color; varying float outline_thickness; varying vec4 shadow_color; varying vec2 shadow_offset; void unpackMsdfParams() { vec3 little = mod(vertex_outlineParameters, 256.); vec3 big = (vertex_outlineParameters - little) / 256.; outline_color.rb = little.xy / 255.; outline_color.ga = big.xy / 255.; outline_thickness = little.z / 255. * 0.2; little = mod(vertex_shadowParameters, 256.); big = (vertex_shadowParameters - little) / 256.; shadow_color.rb = little.xy / 255.; shadow_color.ga = big.xy / 255.; shadow_offset = (vec2(little.z, big.z) / 127. - 1.) * 0.005; } `; export { msdf_default as default };