var tonemapping_default = `
#ifndef TONEMAP_NO_EXPOSURE_UNIFORM
#if TONEMAP != NONE
uniform float exposure;
float getExposure() { return exposure; }
#else
float getExposure() { return 1.0; }
#endif
#endif
#if (TONEMAP == NONE)
#include "tonemappingNonePS"
#elif TONEMAP == FILMIC
#include "tonemappingFilmicPS"
#elif TONEMAP == LINEAR
#include "tonemappingLinearPS"
#elif TONEMAP == HEJL
#include "tonemappingHejlPS"
#elif TONEMAP == ACES
#include "tonemappingAcesPS"
#elif TONEMAP == ACES2
#include "tonemappingAces2PS"
#elif TONEMAP == NEUTRAL
#include "tonemappingNeutralPS"
#endif
`;
export {
tonemapping_default as default
};