playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
3 lines (2 loc) • 719 B
TypeScript
declare const _default: "\n\n#ifndef TONEMAP_NO_EXPOSURE_UNIFORM\n #if TONEMAP != NONE\n uniform float exposure;\n float getExposure() { return exposure; }\n #else\n float getExposure() { return 1.0; }\n #endif\n#endif\n\n#if (TONEMAP == NONE)\n #include \"tonemappingNonePS\"\n#elif TONEMAP == FILMIC\n #include \"tonemappingFilmicPS\"\n#elif TONEMAP == LINEAR\n #include \"tonemappingLinearPS\"\n#elif TONEMAP == HEJL\n #include \"tonemappingHejlPS\"\n#elif TONEMAP == ACES\n #include \"tonemappingAcesPS\"\n#elif TONEMAP == ACES2\n #include \"tonemappingAces2PS\"\n#elif TONEMAP == NEUTRAL\n #include \"tonemappingNeutralPS\"\n#endif\n\n";
export default _default;