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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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declare const _default: "\n\n#ifndef TONEMAP_NO_EXPOSURE_UNIFORM\n #if TONEMAP != NONE\n uniform float exposure;\n float getExposure() { return exposure; }\n #else\n float getExposure() { return 1.0; }\n #endif\n#endif\n\n#if (TONEMAP == NONE)\n #include \"tonemappingNonePS\"\n#elif TONEMAP == FILMIC\n #include \"tonemappingFilmicPS\"\n#elif TONEMAP == LINEAR\n #include \"tonemappingLinearPS\"\n#elif TONEMAP == HEJL\n #include \"tonemappingHejlPS\"\n#elif TONEMAP == ACES\n #include \"tonemappingAcesPS\"\n#elif TONEMAP == ACES2\n #include \"tonemappingAces2PS\"\n#elif TONEMAP == NEUTRAL\n #include \"tonemappingNeutralPS\"\n#endif\n\n"; export default _default;