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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { RenderPass } from "../../platform/graphics/render-pass.js"; class RenderPassShadowLocalNonClustered extends RenderPass { constructor(device, shadowRenderer, light, face, applyVsm) { super(device); this.requiresCubemaps = false; this.shadowRenderer = shadowRenderer; this.light = light; this.face = face; this.applyVsm = applyVsm; this.shadowCamera = shadowRenderer.prepareFace(light, null, face); shadowRenderer.setupRenderPass(this, this.shadowCamera, true); } execute() { this.shadowRenderer.renderFace(this.light, null, this.face, false); } after() { if (this.applyVsm) { this.shadowRenderer.renderVsm(this.light, this.shadowCamera); } } } export { RenderPassShadowLocalNonClustered };