playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
20 lines (19 loc) • 669 B
TypeScript
/**
* A render pass implementing grab of a color buffer.
*
* @ignore
*/
export class FramePassColorGrab extends FramePass {
colorRenderTarget: any;
/**
* The source render target to grab the color from.
*
* @type {RenderTarget|null}
*/
source: RenderTarget | null;
shouldReallocate(targetRT: any, sourceTexture: any, sourceFormat: any): boolean;
allocateRenderTarget(renderTarget: any, sourceRenderTarget: any, device: any, format: any): any;
releaseRenderTarget(rt: any): void;
}
import { FramePass } from '../../platform/graphics/frame-pass.js';
import { RenderTarget } from '../../platform/graphics/render-target.js';