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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var shared_wgsl_default = ` #define WEBGPU fn getGrabScreenPos(clipPos: vec4<f32>) -> vec2<f32> { var uv: vec2<f32> = (clipPos.xy / clipPos.w) * 0.5 + vec2<f32>(0.5); uv.y = 1.0 - uv.y; return uv; } fn getImageEffectUV(uv: vec2<f32>) -> vec2<f32> { var modifiedUV: vec2<f32> = uv; modifiedUV.y = 1.0 - modifiedUV.y; return modifiedUV; } struct WrappedF32 { @size(16) element: f32 } struct WrappedI32 { @size(16) element: i32 } struct WrappedU32 { @size(16) element: u32 } struct WrappedVec2F { @size(16) element: vec2f } struct WrappedVec2I { @size(16) element: vec2i } struct WrappedVec2U { @size(16) element: vec2u } `; export { shared_wgsl_default as default };