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Open-source WebGL/WebGPU 3D engine for the web

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var thickness_default = ` #ifdef STD_THICKNESS_CONSTANT uniform material_thickness: f32; #endif fn getThickness() { dThickness = 1.0; #ifdef STD_THICKNESS_CONSTANT dThickness = dThickness * uniform.material_thickness; #endif #ifdef STD_THICKNESS_TEXTURE dThickness = dThickness * textureSampleBias({STD_THICKNESS_TEXTURE_NAME}, {STD_THICKNESS_TEXTURE_NAME}Sampler, {STD_THICKNESS_TEXTURE_UV}, uniform.textureBias).{STD_THICKNESS_TEXTURE_CHANNEL}; #endif #ifdef STD_THICKNESS_VERTEX dThickness = dThickness * saturate(vVertexColor.{STD_THICKNESS_VERTEX_CHANNEL}); #endif } `; export { thickness_default as default };