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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var parallax_default = ` uniform material_heightMapFactor: f32; fn getParallax() { var parallaxScale = uniform.material_heightMapFactor; var height: f32 = textureSampleBias({STD_HEIGHT_TEXTURE_NAME}, {STD_HEIGHT_TEXTURE_NAME}Sampler, {STD_HEIGHT_TEXTURE_UV}, uniform.textureBias).{STD_HEIGHT_TEXTURE_CHANNEL}; height = height * parallaxScale - parallaxScale * 0.5; var viewDirT: vec3f = dViewDirW * dTBN; viewDirT.z = viewDirT.z + 0.42; dUvOffset = height * (viewDirT.xy / viewDirT.z); } `; export { parallax_default as default };