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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var opacity_default = ` uniform material_opacity: f32; uniform material_alphaDitherScale: f32; fn getOpacity() { dAlpha = uniform.material_opacity; #ifdef STD_OPACITY_TEXTURE dAlpha = dAlpha * textureSampleBias({STD_OPACITY_TEXTURE_NAME}, {STD_OPACITY_TEXTURE_NAME}Sampler, {STD_OPACITY_TEXTURE_UV}, uniform.textureBias).{STD_OPACITY_TEXTURE_CHANNEL}; #endif #ifdef STD_OPACITY_VERTEX dAlpha = dAlpha * clamp(vVertexColor.{STD_OPACITY_VERTEX_CHANNEL}, 0.0, 1.0); #endif } `; export { opacity_default as default };