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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var clearCoat_default = ` uniform material_clearCoat: f32; fn getClearCoat() { ccSpecularity = uniform.material_clearCoat; #ifdef STD_CLEARCOAT_TEXTURE ccSpecularity = ccSpecularity * textureSampleBias({STD_CLEARCOAT_TEXTURE_NAME}, {STD_CLEARCOAT_TEXTURE_NAME}Sampler, {STD_CLEARCOAT_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOAT_TEXTURE_CHANNEL}; #endif #ifdef STD_CLEARCOAT_VERTEX ccSpecularity = ccSpecularity * saturate(vVertexColor.{STD_CLEARCOAT_VERTEX_CHANNEL}); #endif } `; export { clearCoat_default as default };